DLTK's Crafts for Kids
Go Fishing!
For this fishing trip, you won't even need to buy a license!
See the Gone Fishing game for an alternate version with fish templates that have points on them
READY:
- gift wrap cardboard tube, long stick or piece of wood (I prefer the gift wrap tube as there's less opportunity for the kids to hurt each other)
- string
- paper clips
- magnets (strong fridge magnets work ok!)
- paper fish
SET:
- Make your fishing rod (you only need one for the game, but you can make more if you
like)
- Tie a string 2 to 3 ft long to the cardboard tube.
- Attach 2 or 3 fridge magnets to the other end of the string
- Make your paper fish
- you'll need enough for everyone at the party
- Attach 1 or 2 paperclips to the mouth of the fish.
- Test the # of magnets on the fishing rod and # of paperclips on the fish prior to the party to make sure you can easily catch the fish
- Set up your fishing station
- we do our fishing over the back of the couch (pretending the couch is the boat) and just scatter the fish on the carpet.
- You could do it outside with the fish on the grass or driveway (use a large cardboard box as a boat for a bit of extra fun or fish off the deck)
- If you want, you can make your fish out of styrofoam and actually put them in a bucket of water!
- Whatever you choose, make sure the fishing rod string is the right length for your fishing station.
GO FISH:
There are a few variations of the game that you can play.
- FISH FOR PRIZES:
- This is like the carnival game.
- Write a number on each fish and on a piece of paper, match each number with a small prize.
- Make sure contestants are old enough that they don't start fighting/crying over the prizes (can you tell I have a 2 year old *sigh*)
- FISHING RELAY:
- Split your fishermen into teams (ex: red team and blue team).
- Make your fish red and blue.
- Let each person catch one fish.
- If they catch their colour, they keep it.
- If they catch the other colour, they throw it back.
- Pass the rod onto the next team member (you can put the teams away from the fishing area so they have to run too)
- Keep doing this until one team (the winners) have caught all their fish.
- FISHING FOR POINTS (good for teaching math!):
- Write a number on each fish (the numbers should be single digits for young kids and double digits for older kids)... You can set up a pond with separate fishing areas for young and old if you have a group with varying ages/skill levels.
- Let contestants catch 2 fish each
- Make the contestants ADD their fish (if you're fishing from two fishing holes, multiply the single digit scores by 10 before comparing them to the double digit scores).
- Highest point with correct math wins!
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